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Friday September 20, 2024 13:30 - 14:30 MDT
For multiplayer games, deterministic simulations have been a Holy Grail for a long while. Indeed, if we have perfectly deterministic simulations - we can simply pass all the inputs to all the clients, and rely on each client to produce the same results, reducing network traffic by orders of magnitude. While especially important for RTS games, all kinds of multiplayer games would benefit from it.
However, while determinism was achieved in practice for single-platform, it is known to be a next-to-impossible to achieve for cross-platform clients. We will discuss the (well-known) reasons for it first - and will proceed into discussing our approach to the solution (with our open-source lib actually providing some implementations).
This talk is important for multiplayer gamedevs - and for anybody who is interested in deterministic calculations.
Speakers
SI

Sherry Ignatchenko

Chief Architect, Six Impossible Things Before Breakfast
Sherry (née Sergey) Ignatchenko has started her IT career with a soldering iron and i8080 asm. Now she has 20+ years of experience as a software architect, co-architecting a G20 stock exchange and solely architecting a game with 500K simultaneous players along the way. She is an... Read More →
Friday September 20, 2024 13:30 - 14:30 MDT
Spruce 3/4

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