Loading…
Attending this event?
Friday September 20, 2024 14:45 - 15:45 MDT
Modern video games are complex beasts that contains multiple systems interacting with one another storing, transferring and processing large sets of data in real time. While some data structures from the standard library such as the std::vector gets you by 90% of the time you need to store and process data, there will be the occasional 10% that requires a unique take.

This presentation aims to discuss the unique data structures that are commonly used in video games / game engines that caters to the occasional 10%. We will go over several systems outlining their requirements, constraints and present custom data structures that gets the job done.
Speakers
avatar for Al-Afiq Yeong

Al-Afiq Yeong

Senior Systems Programmer, Criterion Games | Electronic Arts
Al-Afiq Yeong is a Software Engineer currently working in the Engine team at Criterion. His day to day involves performance monitoring games, making sure memory gets managed efficiently and developing new technologies that will empower future games developed with Frostbite. Prior... Read More →
Friday September 20, 2024 14:45 - 15:45 MDT
Cottonwood 8/9

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Share Modal

Share this link via

Or copy link