About me
Chris Apple is a seasoned software engineer and team lead with nearly a decade of experience in the audio industry spanning everything from test automation in python, to speaker installation in Tokyo nightclubs. With expertise in writing efficient C++ solutions, realtime audio rendering, and streamlining software engineering processes, Chris has made significant contributions to companies such as Dolby, Roblox, and Spatial Inc, as well as many open source projects. Recently, Chris has focused primarily on realtime safety and rendering performance in audio playback systems written in C++. This focus has led to his work on the Realtime Sanitizer. This new sanitizer in the LLVM ecosystem provides runtime checks to ensure time-unbound operations cannot be called from real-time contexts.