About me
Dominik Grabiec has been programming since starting High School, first with varieties of BASIC but through the years moving onto C, x86 Assembly, and then C++ (starting in 1999). The initial motivation for learning to program was driven by a desire to make games, though a large part of that was the joy of building and problem solving. His interest in programming led him to complete a Bachelor of Computer Science at the University of Adelaide, followed by working in various fields using C++, developing software for embedded medical devices, desktop defence video products, before finally landing in game development professionally. Dominik then moved to Poland to pursue his dream of developing technology to make a world class AAA game (Cyberpunk 2077), and continues to work in game development on game engine technology.