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HM
Hideaki Maruyama
Dimps corporation
Senior Engineer
Monday
, September 16
08:45 MDT
Peering forward — C++’s next decade
Adams A
Herb Sutter
11:00 MDT
Security Beyond Memory Safety - Using Modern C++ to Avoid Vulnerabilities by Design
Adams A
Max Hoffmann
14:00 MDT
Message Handling with Boolean Algebra
Cottonwood 2/3
Ben Deane
15:15 MDT
The Most Important Design Guideline is Testability
Adams A
Jody Hagins
16:45 MDT
Work Contracts – Rethinking Task Based Concurrency and Parallelism for Low Latency C++
Adams A
Michael Maniscalco
Tuesday
, September 17
09:00 MDT
Multi Producer, Multi Consumer, Lock Free, Atomic Queue - User API and Implementation
Adams A
Erez Strauss
10:30 MDT
C++ Exceptions for Smaller Firmware
Adams A
Khalil Estell
12:30 MDT
Case For Non-Moveable Types
Cottonwood 2/3
Jason Turner
14:00 MDT
Leveraging C++20/23 Features for Low Level Interactions
Cottonwood 2/3
Jeffrey Erickson
Fast and small C++ - When efficiency matters
Adams A
Andreas Fertig
15:15 MDT
Techniques to Optimise Multithreaded Data Building During Game Development
Spruce 3/4
Dominik Grabiec
16:45 MDT
Using Modern C++ to Build XOffsetDatastructure: A Zero-Encoding and Zero-Decoding High-Performance Serialization Library in the Game Industry
Cottonwood 8/9
Fanchen Su
Wednesday
, September 18
09:00 MDT
Hidden Overhead of a Function API
Cottonwood 8/9
Oleksandr Bacherikov
12:30 MDT
Improving your Team(work)
Spruce 3/4
Callum Piper
14:00 MDT
Dependency Injection in C++ : A Practical Guide
Adams A
Peter Muldoon
15:15 MDT
Reusable code, reusable data structures
Maple 3/4/5
Sebastian Theophil
16:45 MDT
Adventures with Legacy Codebases: Tales of Incremental Improvement
Cottonwood 8/9
Roth Michaels
Modern C++ Error Handling
Adams A
Phil Nash
Thursday
, September 19
14:00 MDT
Limitations and Problems in std::function and Similar Constructs: Mitigations and Alternatives
Cottonwood 8/9
Amandeep Chawla
15:15 MDT
Blazing Trails: Building the World's Fastest GameBoy Emulator in Modern C++
Cottonwood 2/3
Tom Tesch
To Int or to Uint, This is the Question
Adams A
Alex Dathskovsky
High-performance Cross-platform Architecture: C++ 20 Innovations
Maple 3/4/5
Noah Stein
16:45 MDT
A Simple Rollback System in C++: The Secret Behind Online Multiplayer Games
Cottonwood 2/3
Elias Farhan
Monadic Operations in Modern C++: A Practical Approach
Adams A
Vitaly Fanaskov
Friday
, September 20
10:30 MDT
Boosting Software Efficiency: A Case Study of 100% Performance Improvement in an Embedded C++ System
Cottonwood 2/3
Gili Kamma
Implementing Reflection using the new C++20 Tooling Opportunity: Modules
Spruce 3/4
Maiko Steeman
12:00 MDT
Tools Every C++ Developer Should Know
Cottonwood 2/3
Jason Turner
13:30 MDT
Cross-Platform Determinism Out of the Box
Spruce 3/4
Sherry Ignatchenko
Implementing Large Language Model (LLMs) Inference in Pure C++
Maple 3/4/5
Filipe Mulonde
14:45 MDT
Data Structures That Make Video Games Go Round
Cottonwood 8/9
Al-Afiq Yeong
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